The CoEs’ impact stories also highlighted several new types of impact, like researchers participating in the development of game scenarios as well as applications and interfaces that combine science and art. Based on the impact assessments, research information was used in different demos, art exhibitions and installations.
Researchers were also reported to have worked in expert tasks, for example authoring scientific content for various fundraising campaigns. Concrete impact objectives in these areas included supporting patient organisations or providing better care and support for people undergoing medical issues and their families and carers.
In addition to traditional media channels, the CoEs found new added value in presenting the impact of research particularly through modelling and productions in augmented reality and virtual reality. The CoEs considered these to be excellent modern methods of disseminating scientific information by concretising the impacts of abstract phenomena or existing operating models on different developments.