Technological and Societal Innovations to Cultivate Critical Reading in the Internet Era (CRITICAL)

Public description of the goals at the beginning of the project

One of the main challenges of our times is the spread of misinformation and disinformation on the Internet. The exposure to false information, in conjunction with poor critical reading skills, may endanger citizen’s decision-making on important issues. The CRITICAL project aims to develop technological and societal innovations to support adolescents (aged 10–17) critical reading skills required in the Internet era. The project increases understanding of development of critical reading skills and factors affecting development of these skills. The project develops the Critical Reading Lab service that includes critical reading assessments and games, teacher training materials, and system for crowdsourcing game content. The project applies adaptive teachable agent games to enhance critical reading skills and examine cognitive, motivational, and emotional aspects of learning. CRITICAL aspires to have a wide impact on preparing adolescents to deal with misinformation and disinformation.

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